On the playground, a frustrated girl’s jealousy clouds her inner thoughts and takes her deeper into hell, where she finds a shift in perspective.
This film utilizes Maya (3D), TVPaint (2D), and Oculus Quill (2.5D) combined in Unreal Engine. It was funded in part through an RIT FEAD grant and an Advance Connect grant, with support from MAGIC Spell Studios.
Because this film is currently being screened in festivals, a password protected play-through of the film can be seen here. A YouTube 360 version can be seen here.
A virtual build of our pre-production process (presented as part of the Birds of a Feather segment at the 2020 IEEEVR Conference) can be toured here.
My research for Swing also led to my 2019 presentation Line of Action: Two-Dimensional Animation in a Three-Dimesnsional Space as part of a Hybridity and Mixed Media in Animation panel at the University Film & Video Association Conference in Minneapolis, MN.